COMPETITION: See The Rumble Strips Live!

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Win the chance to see The Rumble Strips as Sony Ericsson presents Q The Music Club Live at Hard Rock Cafe.

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Sony Ericsson presents Q The Music Club at Hard Rock Cafe is a monthly night presenting some of the hottest music acts around. Devon five-piece The Rumble Strips will be performing on April 30 as they showcase their new album, Welcome To The Walk Alone.

Produced by Mark Ronson and orchestrated by Owen Pallet (aka Final Fantasy), Welcome to The Walk Alone is the follow up to the band’s critically acclaimed 2007 debut, Girls and Weather.

We are giving one lucky reader the chance to win a pair of tickets to this ultra-exclusive gig at London’s Hard Rock Cafe, and for your chance to win, just answer the following question:

Who produced the latest album for The Rumble Strips?

a. Mark Ransom

b. Mark Ronson

c. Mark Ronsill

Send your answers to competitions@the-void.co.uk before noon on Monday, April 27.

DVD: The Apprentice – The Best Of Series 1-4

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apprenticeSelf-styled as The Job Interview From Hell (and spoken at a volume that makes you wonder if you haven’t accidentally found Masterchef instead), The Apprentice is one of Auntie’s few success stories of the last few years. From its humble beginnings as cult favourite on BBC2 to its prime time explosion on BBC1 (complete with a post-game spin-off on the latter to keep everyone happy), the show is now five series’ strong and shows no sign of the declining popularity afflicting its Stateside predecessor, presided over by Donald Trump, a man whose hair threatens to defy all the known laws of physics.

In his place, Sir Alan Sugar (the business empresario behind Amstrad) and a healthy dose of brittle English greed. The whole production is in sharp contrast to the zip edit gold-washed frenzy of Trump’s US version. Instead, it’s all muted greys and blues and a boardroom decked out in Ikea’s premier range. Not for the UK Trump’s oil-slick charm. Sirallun (as he is known now in the collective conscience) is gruff, foreboding and quite clearly enjoying every bloody minute.

If you’ve been living under a rock for the last few years, here’s how it goes: Sirallun sets two teams made up of hapless wannabe Richard Branson’s and reality tv miscreants an entrepreneurial task with the winning team being the one that has managed to turn the most profit.

The losers return to the boardroom amid sweeping aeriel shots of Canary Wharf and the Gherkin to give the impression that all the firing (and eventual hiring) takes place in London’s glittering business districts when in fact they’re only trooping back to a warehouse in Essex. Sirallun’s aides Margaret and Nick under whose auspices the task is carried out generally sit looking smug before Sirallun yells at the stupidity of the losing team (even when they’ve fallen victim to bad luck or faced impossible odds) and delivers his zeitgeist-friendly catchphrase, ‘You’re fired!’ to that task’s weakest link. Repeat x 12 weeks all in the name of a £100,000 a year job in one of Sirallun’s organisations.

And it works. Oh god, it pains me to say this but it works. It works so well, the format has remained unchanged for five years now. While the US version has spun itself silly reinventing the wheel, the UK edition knows what works, sticks religiously to it and lets the contestants do their worst. Huge ratings ensue.

This DVD (or ‘Sirallun’s Greatest Hits’) revisits Series 1 to 4 and it’s interesting to note not only how psychologically damaged the contestants have increasingly become (the prize should surely now by default include one month’s psychiatric therapy) but also how the show has started making more use of the rapid-fire editing from America that puts expressions alongside actions that clearly don’t belong together.

The biggest negative is that this DVD lacks any of the dramatic tension, manufactured or otherwise, that the series has so much of. It’s all too easy to forget that when The Apprentice begins each year, it usually takes four to six weeks before you can distinguish one candidate from another. Until then, they’re very much one amorphous blob of monetary parasite.

The Apprentice is high-grade disposable reality tv, designed as such. It’s not there to be revisited, replayed or analysed in anything other than weekly doses before it’s on to the next episode. If you’re an Apprentice Super Fan who knows just how many hairs are in Sirallun’s beard (Answer: They’re not hairs but the residual energy from the souls of the candidates he eviscerates each week) or it’s Christmas (when this sort of DVD gets played once on Boxing Day and never again), this is mana from heaven. Otherwise, this is very much for completists only.

The Apprentice: The Best of Series 1-4 is out now. Get your mits on a copy by clicking here.

COMPETITION: Win a Sony F305

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Leave boredom behind you and prepare to make the mundane extreme with the new Sony Ericsson F305 Walkman® phone, exclusive to The Carphone Warehouse.

Waiting for a bus, queuing for a coffee and hanging around for a mate could become the most exciting part of your day, thanks to the new gaming handset from Sony Ericsson.

The motion sensitive F305 phone allows gamers to test their bowling, fishing and riding skills as they swing, swoop and gallop using the handset to replicate real moves. This attractive handset is also bursting with over 50 free games, including favourites like Sims 2, Racing Fever 2 and Asteroids.

To be in with a chance of winning this ultimate motion-sensitive gaming handset, just answer the following question:

Which game is included in the Sony Ericsson F305?

The Sims 2
Super Mario
Tetris

Send your answers to competitions@the-void.co.uk by April 2.

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More information on the Sony Ericsson motion-sensitive F305 handset

GAME: Street Fighter IV

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The King is dead. Long live the King.

Nine years after Street Fighter III: Third Strike took the one-on-one beat ‘em up to the next level (and isolate all but the most dedicated fan), Capcom’s legendary fighting franchise is undergoing something of a renaissance. First, the original Super Street Fighter II Turbo was given a high-definition facelift and tweaked to become the definitive edition of the superlative fighter. And now the big one: Street Fighter IV.

Let’s get it out of the way: the rehabilitation is complete. Few people would deny that the third instalment has a high barrier to entry. Ninja technicians still pour over frame rates and move priority years after its third update (hence Third Strike) to the point that everyone else quite rightly felt a bit left out. Wary of killing off the golden goose before it has even had a chance to lay another egg, Capcom have gone back to basics and overhauled the entire game mechanic.

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First impressions are that this is not so much a sequel as an update: Street Fighter 2: Reloaded. Or Ultimate Street Fighter 2. But look closer and there beats the heart of a brand new game. There’s plenty of advanced fighting techniques to keep the pros busy but crucially, SFIV is nuanced enough that anyone can pick up and play without first having had memorise the manual. If all you’re after is chucking Fireballs and Sonic Booms, there’s plenty here for you but seasoned pros will still the perquisite amount of depth they require by default.

The anticipation surrounding Street Fighter IV reached fever pitch in the weeks leading up to its release with legions of gamers speculating on characters, tactics and those all important arcade sticks. The highest possible compliment one can pay to Street Fighter IV is that the whole experience feels just like it did in 1992 when you and your mates were playing the original SF2 on the SNES, running home from school to get a few rounds in before dinner and frustrated that you couldn’t yet select the same character (it was always a race in my house to see who could get to Guile first).

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The starting line-up is instantly familiar: all eight original World Warriors plus the four Shadaloo bosses sit alongside four new characters designed especially for the game with a further nine to be unlocked in the course of the game. The end result is that you immediately feel at home with the combatants, all old friends you lost touch with back there at the tail end of the 90s but now ready to pick up where they left off as all the best ones can.

The original arcade hardware was never the most powerful kit in the world and so while SFIV does look gorgeous, it isn’t as immediately overpowering as you might think. Indeed, there are moments when you would be forgiven that it was running on a Dreamcast (hardly the worst crime, like most of the best DC games, everything looks lush). Nonetheless, every last frame is packed with detail and there are wonderful touches – every fighter is always on the move and even their faces react to the action on-screen, eyes bulging at the thought of an unblocked Ultra combo. It’s how you always thought Street Fighter should look and sound, with dialogue snippets peppering the fight.

How it plays is where SFIV differentiates itself from its predecessors. Immediately, you’ll notice that it’s much slower, no ten stars of speed here. Eventually you’ll slip back into the groove and become convinced that Street Fighter has always moved like this but it can be quite jarring as you get into your first fight. Soon it becomes apparent that there is a now a real emphasis on reading your opponent and getting your tactics in shape to exploit any weakness that just charging in blind will reveal and that’s what opens the game up for the casual masses. It’s a far tenser affair, each player looking for a vital opening and trying to seize on the initiative. Can you fit in an Ultra at the end of that latest attack? Is it worth saving your Super Combo bar for the inevitable or should you use a block and power-up a regular Special Move?

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The Ultra combo is one of the key additions to the game that can be The Great Equaliser between two opponents of differing skill sets. As the fight progresses, your Revenge meter slowly builds the more damage you take. When it starts flashing, this means that you’ve stored up enough to pull off an Ultra Combo, a devastating combination attack that can wipe out an otherwise healthy energy bar and put a fight on more equal footing. Naturally a lot of these attacks are able to be perfectly blocked but if deployed right, they suddenly prolong the longevity of a fight and give a weaker enemy a chance of survival. Of course, should it connect, the price you pay is that your Ultra then fills your opponent’s meter leaving them ready to attempt their own. It’s checks and balances – how much do you want to win?

The other new technique is the Focus Attack, which is a split-second haven from an attack that allows you to absorb one move and if you’re within striking distant, recover and crumple your opponent to the floor. Again, the idea behind the Focus Attack is to give any new players the necessary tools to take on more experienced players while giving the latter something to get their teeth into as they progress deeper into the game. It’s not just hyperbole, the Focus Attack is remarkably easy to get the hang of and useful in a pinch.

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Elsewhere, the game builds on its Arcade Mode with a series of solo Time Trial, Survival and Challenge missions. While the first two are self-explanatory, Challenge mode sees you trying to perfect a series of your chosen character’s moves and combos. Some of these rely on split-second timing that can become frustrating. It’s a useful way of learning a character but a video reply of the required moves would assist no end. Your mileage will vary. As an added incentive, you can add new costume colours for the roster as you work through these missions although it is disappointing that you’ve got to sing for your supper so comprehensively.

And what about those controllers? Articles have already been written at great length about the various options available. Does the game work with the standard 360/PS control pads? Yes. Just about. Don’t expect minor miracles but the d-pads are perfectly functional and are no hindrance to unlocking the characters missing from the outset. A much better offering is the MadCatz Fightpad, a dedicated controller that does away with the analogue sticks littering both standard pads and has a lone d-pad modelled on the nigh-perfect Sega Saturn controller. There were a few teething problems with ours, it is a very loose d-pad and in the beginning it felt unwieldy but its advantages rapidly become apparent and you appreciate how useful it is to have access to all of your kicks and punches across one face, mapping other operations to the shoulder buttons.

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MadCatz have also released two dedicated arcade sticks for the release of SFIV too – a standard edition Fightstick and a premium Tournament Edition. At present, there seem to be a few issues with the entry-level Fightstick and so we’d recommend finding the cheaper Hori EX2 as an excellent starter stick at least until the problems work themselves out. The Tournament Edition Fightstick is another thing entirely: a stick that uses the best Japanese parts and comes in its own special presentation case (and for £150, it should make you breakfast too). Reserved for only the most ardent fan or arcade wizard, the Tournament Edition Fightstick is a thing of real beauty which oozes quality from the second you open the box. Is it worth £150? Arguably, yes (critics will only go and cite Rock Band and Guitar Hero to demonstrate good value but pay them no mind). It’s an extremely satisfying piece of kit that deserves your attention and look at it this way, you’ll never need to make the outlay again.

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SFIV represents everything you’ve ever wanted from a new Street Fighter. Comparisons between this and SF2 are to be expected given the game’s use of its rich heritage but that’s just to draw you in. This is Street Fighter IV, ready to make you fall in love with the genre all over again. Practice makes perfects, gentlemen. Hail to the King.

Street Fighter IV is available by pressing “Punch, Punch, Kick, Up, Left, Block, Punch” on your keypad now, or clicking here.

LIVE: Mark Thomas – It's the Economy, Stupid!

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During these ever increasingly fun days of global financial crisis and economic turmoil, nothing seems to be more on comedians’ setlists than a few gags at the expense of the banking industry, Alastair Darling and the general decline of the economy. But with most people not knowing anything about the situation, other than Woolworths going bust, is it possible to do a whole comedy show about it? Mark Thomas seems to think so.

economygatessmallMark Thomas is a bit of an oddity when it comes to live comedy. A carefully mixed blend of comedian, satirist and political activist, his shows often aim to highlight grave injustices in the world around us while at the same time joking at the ridiculous nature of the whole thing by demonstrating it with a humourous and often surreal example. Having previously taken on the Ilisu Dam in Africa, Coca-Cola, and arms dealers in India, Mark turns his attention to the economy. Mixing stand-up and interviews with a selection of intelligent people (MPs, bankers, commentators and even journalists) Mark sets out to try and discover just what is it that has happened to make the pound go from being a strong currency to being worth about the same as the amount of meat in a Big Mac.

Like his previous shows, Mark’s comedic style of poking fun at politics and digging beneath the surface carries the show forward. While the guests invited offer detailed analysis, Mark chips in where possible to provide light relief and comparison to try and talk the jargon down to a level the audience can understand.

While it is still fuelled with the same passion that Mark attacks all his targets with, this new show (which should probably be viewed as a work in progress if anything) does lack one thing – an ending. Whereas previous shows have been structured around particular personal campaigns by Mark with a beginning, a middle and an end, this show is still missing that key final chapter where we find out whether our ‘protagonist’  has been able to do anything to save the day and if not what we can do to keep the fight going. Of course, one of the problems with it being a ‘work in progress’ is that while everyone has an idea of how we can solve this crisis, not everyone will be right and it will take time for Mark to seize on one idea and take it forward to its resolution. However, as the show develops, and it no doubt will, that inevitable ending that it seeks will surely be found.

Of course, by then, we could all be bankrupt…

Mark Thomas – It’s the Economy, Stupid! is on at the Etcetera Theatre in London. Click here for more info on that man Mark.